Bridging physical and virtual ecologies of action : giving and following instructions in co-located VR-gaming sessions
Abstract
Using multimodal conversation analysis, this study examines how communicative practices are adapted to the affordances for interaction in co-located encounters where participants are getting acquainted with VR-technology and games. The analysis focuses on instructional activities and investigates how an expert player guides others in learning how to handle VR equipment and getting to know the game mechanics during the initial moments of starting a new game. The data comprises video-recordings of informal social gatherings of 3-4 young adults who take turns in trying out different VR games. The gaming situations were organized in a temporary game lab using consumer-grade VR equipment, a large screen that displayed video feed from the game console and loudspeakers for the game sound. The analysis demonstrates how the experienced player who has no direct agency over the virtual world uses verbal and carefully placed tactile means to help novice players (who in turn have restricted access to the material world) navigate the initial stages of entering a game. Their complying actions, on the other hand, are characterized by finely tuned bodily adjustments in interplay with affordances of the technology. The instruction sequences, therefore, represent interactional moments in which the participants mutually attend to asymmetries, orienting to bridging physical and virtual ecologies of action.
Main Authors
Format
Articles
Research article
Published
2023
Series
Subjects
Publication in research information system
Publisher
Prologos ry
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202408215609Käytä tätä linkitykseen.
Review status
Peer reviewed
ISSN
1795-7613
DOI
https://doi.org/10.33352/prlg.121525
Language
English
Published in
Prologi : viestinnän ja vuorovaikutuksen tieteellinen aikakauslehti
Citation
- Olbertz-Siitonen, M., & Piirainen-Marsh, A. (2023). Bridging physical and virtual ecologies of action : giving and following instructions in co-located VR-gaming sessions. Prologi : viestinnän ja vuorovaikutuksen tieteellinen aikakauslehti, 20(1), FORTHCOMING. https://doi.org/10.33352/prlg.121525
Copyright© 2024 the Authors